using FFXIVClassic_Map_Server.packets; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.Actors { class DebugProg : Actor { public DebugProg() : base(0x5FF80002) { this.displayNameId = 0; this.customDisplayName = "debug"; this.actorName = "debug"; this.className = "Debug"; } public override SubPacket CreateScriptBindPacket(uint playerActorId) { List lParams; lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); } public override BasePacket GetSpawnPackets(uint playerActorId) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(playerActorId, 0)); subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket(playerActorId)); return BasePacket.CreatePacket(subpackets, true, false); } } }