using FFXIVClassic_Map_Server.actors; using System; using System.IO; using System.Text; namespace FFXIVClassic_Map_Server.packets.send.actor.events { class SetNoticeEventCondition { public const ushort OPCODE = 0x016B; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint playerActorID, uint sourceActorID, EventList.NoticeEventCondition condition) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Byte)condition.unknown1); //Seen: 0, 1, E binWriter.Write((Byte)condition.unknown2); //Seen: 0, 1 binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName)); } } return new SubPacket(OPCODE, sourceActorID, playerActorID, data); } } }