using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.login { class Login0x7ResponsePacket { public static BasePacket BuildPacket(uint actorID, uint time) { byte[] data = new byte[0x18]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { try { binWriter.Write((short)0x18); binWriter.Write((short)0x8); binWriter.Write((uint)0); binWriter.Write((uint)0); binWriter.Write((uint)0xFFFFFD7F); binWriter.Write((uint)actorID); binWriter.Write((uint)time); } catch (Exception) { } } } return BasePacket.CreatePacket(data, false, false); } } }