using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.player { class _0x196Packet { public const ushort OPCODE = 0x0196; public const uint PACKET_SIZE = 0x38; public static SubPacket BuildPacket(uint playerActorID, uint targetActorID) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Seek(0xE, SeekOrigin.Begin); binWriter.Write((Byte)0x01); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } } }