require ("modifiers") function onSpawn(mob) mob:SetMod(modifiersGlobal.Speed, 0) end function onDamageTaken(mob, attacker, damage) if not attacker:IsPlayer() and mob:GetHP() - damage < 0 then mob:addHP(damage) end end function onCombatTick(mob, target, tick, contentGroupCharas) if mob:GetSpeed() == 0 then mob:SetMod(modifiersGlobal.Speed, 8) end end function onDisengage(mob) mob:SetMod(modifiersGlobal.Speed, 0) mob:Despawn() end