require("modifiers") require("battleutils") function onCommandStart(effect, attacker, command, actionContainer) --Random guess command.enmityModifier += 0.25; end function onHit(effect, attacker, defender, action, actionContainer) if skill.id == 27259 then --Effect stacks up to 3 times if effect.GetTier() < 3 then effect.SetTier(effect.GetTier() + 1); end end end function onMiss(effect, attacker, defender, action, actionContainer) if skill.id == 27259 then effect.SetTier(0); end end