using FFXIVClassic.Common; using FFXIVClassic_World_Server.Actor.Group.Work; using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.DataObjects.Group { class Relation : Group { public RelationWork work = new RelationWork(); public uint charaOther; public Relation(ulong groupIndex, uint host, uint other, uint command) : base (groupIndex) { this.charaOther = other; work._globalTemp.host = ((ulong)host << 32) | (0xc17909); work._globalTemp.variableCommand = command; } public override int GetMemberCount() { return 2; } public override uint GetTypeId() { return Group.GroupInvitationRelationGroup; } public override List BuildMemberList(uint id) { List groupMembers = new List(); uint hostId = (uint)((work._globalTemp.host >> 32) & 0xFFFFFFFF); groupMembers.Add(new GroupMember(hostId, -1, 0, false, Server.GetServer().GetSession(hostId) != null, Server.GetServer().GetNameForId(hostId))); groupMembers.Add(new GroupMember(charaOther, -1, 0, false, Server.GetServer().GetSession(charaOther) != null, Server.GetServer().GetNameForId(charaOther))); return groupMembers; } public override void SendInitWorkValues(Session session) { SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); groupWork.addProperty(this, "work._globalTemp.host"); groupWork.addProperty(this, "work._globalTemp.variableCommand"); groupWork.setTarget("/_init"); SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId); test.DebugPrintSubPacket(); session.clientConnection.QueuePacket(test, true, false); } } }