using System; using System.Collections.Generic; using System.IO; using System.Text; namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group { class PartyModifyPacket { public bool invalidPacket = false; public const ushort MODIFY_LEADER = 0; public const ushort MODIFY_KICKPLAYER = 1; public ushort command; public string name; public uint actorId; public PartyModifyPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { command = binReader.ReadUInt16(); if (command >= 2) actorId = binReader.ReadUInt32(); else name = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' }); } catch (Exception) { invalidPacket = true; } } } } } }