using FFXIVClassic_Map_Server.actors.group; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive { class PartySyncPacket { public ulong partyGroupId; public uint owner; public uint[] memberActorIds; public bool invalidPacket = false; public PartySyncPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { partyGroupId = binReader.ReadUInt64(); uint owner = binReader.ReadUInt32(); uint numMembers = binReader.ReadUInt32(); memberActorIds = new uint[numMembers]; PartyGroup group = new PartyGroup(partyGroupId, owner); for (int i = 0; i < numMembers; i++) memberActorIds[i] = binReader.ReadUInt32(); } catch (Exception) { invalidPacket = true; } } } } } }