require("global"); properties = { permissions = 0, parameters = "ssss", description = [[ Gets the info about the current target ]], } function onTrigger(player) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[Info] "; local targetActor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; if not targetActor then player:SendMessage(messageID, sender, "No target selected"); return end player:SendMessage(messageID, sender, string.format("Position (XYZ-O): %.3f, %.3f, %.3f - %.3f", targetActor.positionX, targetActor.positionY, targetActor.positionZ, targetActor.rotation)); player:SendMessage(messageID, sender, string.format("Actor ID: 0x%X", targetActor.Id)); player:SendMessage(messageID, sender, string.format("Class ID: %d", targetActor:GetActorClassId())); player:SendMessage(messageID, sender, string.format("Class Name: %s", targetActor.className)); end