using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.login { class InitPacket { public static BasePacket buildPacket(uint actorID, uint time) { byte[] data = new byte[0x18]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { try { binWriter.Write((short)0x18); binWriter.Write((short)0x7); binWriter.Write((uint)0); binWriter.Write((uint)0); binWriter.Write((uint)0xFFFFFD7F); binWriter.Write((uint)actorID); binWriter.Write((uint)time); } catch (Exception) { } } } return BasePacket.createPacket(data, false, false); } } }