using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.dataobjects.chara { class BattleTemp { public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1; public const uint TARGETABLE = 0x2138FD71; public const uint STAT_STRENGTH = 4; public const uint STAT_VITALITY = 5; public const uint STAT_DEXTERITY = 6; public const uint STAT_INTELLIGENCE = 7; public const uint STAT_MIND = 8; public const uint STAT_PIETY = 9; public const uint STAT_RESISTANCE_FIRE = 10; public const uint STAT_RESISTANCE_ICE = 11; public const uint STAT_RESISTANCE_WIND = 12; public const uint STAT_RESISTANCE_LIGHTNING = 3; public const uint STAT_RESISTANCE_EARTH = 14; public const uint STAT_RESISTANCE_WATER = 15; public const uint STAT_ATTACK = 18; public const uint STAT_ACCURACY = 16; public const uint STAT_NORMALDEFENSE = 19; public const uint STAT_EVASION = 17; public const uint STAT_ATTACK_MAGIC = 24; public const uint STAT_HEAL_MAGIC = 25; public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 26; public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 27; public const uint STAT_MAGIC_ACCURACY = 28; public const uint STAT_MAGIC_EVASION = 29; public const uint STAT_CRAFT_PROCESSING = 30; public const uint STAT_CRAFT_MAGIC_PROCESSING = 31; public const uint STAT_CRAFT_PROCESS_CONTROL = 32; public const uint STAT_HARVEST_POTENCY = 33; public const uint STAT_HARVEST_LIMIT = 34; public const uint STAT_HARVEST_RATE = 35; public float[] castGauge_speed = { 1.0f, 0.25f}; public bool[] timingCommandFlag = new bool[4]; public ushort[] generalParameter = new ushort[32]; } }