using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.groups { class DeleteGroupPacket { public const ushort OPCODE = 0x0143; public const uint PACKET_SIZE = 0x40; public static SubPacket buildPacket(uint playerActorID, Group group) { return buildPacket(playerActorID, group.groupIndex); } public static SubPacket buildPacket(uint playerActorID, ulong groupId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { //Write control num ???? binWriter.Write((UInt64)3); //Write Ids binWriter.Write((UInt64)groupId); binWriter.Write((UInt64)0); binWriter.Write((UInt64)groupId); } } return new SubPacket(OPCODE, playerActorID, data); } } }