using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.DataObjects { class Session { public enum Channel {ZONE, CHAT}; public readonly uint sessionId; public readonly ClientConnection clientConnection; public readonly Channel type; public ZoneServer routing1, routing2; public Session(ulong sessionId, ClientConnection connection, Channel type) { this.sessionId = sessionId; this.clientConnection = connection; this.type = type; connection.owner = this; } } }