using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.Packets.Send { class _0x7Packet { public const ushort OPCODE = 0x0007; public const uint PACKET_SIZE = 0x18; public static SubPacket BuildPacket(uint actorID) { byte[] data = new byte[PACKET_SIZE]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { try { binWriter.Write((UInt32)actorID); binWriter.Write((UInt32)Utils.UnixTimeStampUTC()); } catch (Exception) { } } } return new SubPacket(false, OPCODE, 0, 0, data); } } }