using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive { class ErrorPacket { public uint errorCode; public bool invalidPacket = false; public ErrorPacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { errorCode = binReader.ReadUInt32(); } catch (Exception) { invalidPacket = true; } } } } } }