using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorIsZoningPacket { public const ushort OPCODE = 0x017B; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, bool isDimmed) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(isDimmed ? 1 : 0); return new SubPacket(OPCODE, playerActorID, targetActorID, data); } } }