using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor.events { class SetPushEventConditionWithFan { public const ushort OPCODE = 0x0170; public const uint PACKET_SIZE = 0x60; public static SubPacket buildPacket(uint playerActorID, uint targetActorID) { byte[] data = new byte[PACKET_SIZE - 0x20]; string eventName = ""; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Single)0.0f); binWriter.Write((UInt32)0); binWriter.Write((Single)0.0f); binWriter.Seek(4, SeekOrigin.Current); binWriter.Write((Byte)0); binWriter.Write((Byte)0); binWriter.Write((Byte)0); binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName)); } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }