/* =========================================================================== Copyright (C) 2015-2019 FFXIV Classic Server Dev Team This file is part of FFXIV Classic Server. FFXIV Classic Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FFXIV Classic Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with FFXIV Classic Server. If not, see . =========================================================================== */ namespace FFXIVClassic_Map_Server.dataobjects { class SeamlessBoundry { public readonly uint regionId; public readonly uint zoneId1, zoneId2; public readonly float zone1_x1, zone1_y1, zone1_x2, zone1_y2; public readonly float zone2_x1, zone2_y1, zone2_x2, zone2_y2; public readonly float merge_x1, merge_y1, merge_x2, merge_y2; public SeamlessBoundry(uint regionId, uint zoneId1, uint zoneId2, float zone1_x1, float zone1_y1, float zone1_x2, float zone1_y2, float zone2_x1, float zone2_y1, float zone2_x2, float zone2_y2, float merge_x1, float merge_y1, float merge_x2, float merge_y2) { this.regionId = regionId; this.zoneId1 = zoneId1; this.zoneId2 = zoneId2; this.zone1_x1 = zone1_x1; this.zone1_y1= zone1_y1; this.zone1_x2 = zone1_x2; this.zone1_y2 = zone1_y2; this.zone2_x1 = zone2_x1; this.zone2_y1 = zone2_y1; this.zone2_x2 = zone2_x2; this.zone2_y2 = zone2_y2; this.merge_x1 = merge_x1; this.merge_y1 = merge_y1; this.merge_x2 = merge_x2; this.merge_y2 = merge_y2; } } }