using FFXIVClassic_Map_Server.lua; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.receive.events { class EventUpdatePacket { public const ushort OPCODE = 0x012E; public const uint PACKET_SIZE = 0x78; public bool invalidPacket = false; public uint actorID; public uint scriptOwnerActorID; public uint val1; public uint val2; public byte step; public List luaParams; public EventUpdatePacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try{ actorID = binReader.ReadUInt32(); scriptOwnerActorID = binReader.ReadUInt32(); val1 = binReader.ReadUInt32(); val2 = binReader.ReadUInt32(); step = binReader.ReadByte(); luaParams = LuaUtils.readLuaParams(binReader); } catch (Exception){ invalidPacket = true; } } } } } }