using FFXIVClassic_Lobby_Server.common; using FFXIVClassic_Lobby_Server.packets; using FFXIVClassic_Map_Server.lua; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.events { class RunEventFunctionPacket { public const ushort OPCODE = 0x0130; public const uint PACKET_SIZE = 0x2B8; public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List luaParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; int maxBodySize = data.Length - 0x80; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)playerActorID); binWriter.Write((UInt32)eventOwnerActorID); binWriter.Write((Byte)0); binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter)); binWriter.Seek(0x29, SeekOrigin.Begin); binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction)); binWriter.Seek(0x49, SeekOrigin.Begin); //Write out params foreach (LuaParam p in luaParams) { binWriter.Write((Byte)p.typeID); switch (p.typeID) { case 0x0: //Int32 binWriter.Write(Utils.swapEndian((UInt32)p.value)); break; case 0x1: //Int32 binWriter.Write(Utils.swapEndian((UInt32)p.value)); break; case 0x2: //Null Termed String string svalue = (string)p.value; binWriter.Write(Encoding.ASCII.GetBytes(svalue), 0, Encoding.ASCII.GetByteCount(svalue)); if (svalue[svalue.Length - 1] != '\0') binWriter.Write((Byte)0); break; case 0x3: //Boolean False break; case 0x4: //Boolean True break; case 0x5: //Nil break; case 0x6: //Actor (By Id) binWriter.Write(Utils.swapEndian((UInt32)p.value)); break; case 0x10: //Byte? //value = reader.ReadByte(); break; case 0x1B: //Short? //value = reader.ReadUInt16(); break; } } binWriter.Write((Byte)0xF); } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }