using FFXIVClassic.Common; using System; using System.IO; using System.Text; namespace FFXIVClassic_Map_Server.packets.send.actor { class StartCountdownPacket { public const ushort OPCODE = 0xE5; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, byte countdownLength, ulong syncTime, string message) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Byte)countdownLength); binWriter.Seek(8, SeekOrigin.Begin); binWriter.Write((UInt64)syncTime); binWriter.Seek(18, SeekOrigin.Begin); binWriter.Write(Encoding.ASCII.GetBytes(message), 0, Encoding.ASCII.GetByteCount(message) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(message)); } } return new SubPacket(OPCODE, sourceActorId, data); } } }