using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor { class MoveActorToPositionPacket { public const ushort OPCODE = 0x00CF; public const uint PACKET_SIZE = 0x48; public static SubPacket buildPacket(uint playerActorID, uint actorID) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { } data = mem.GetBuffer(); } SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); return packet; } } }