using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.player { class SetHasGoobbuePacket { public const ushort OPCODE = 0x01A1; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint playerActorID, bool hasGoobbue) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[0] = (byte)(hasGoobbue ? 1 : 0); return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }