using FFXIVClassic.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; using System.Text; namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group { class LinkshellInvitePacket { public const ushort OPCODE = 0x1029; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(Session session, uint actorId, string linkshellName) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)actorId); binWriter.Write(Encoding.ASCII.GetBytes(linkshellName), 0, Encoding.ASCII.GetByteCount(linkshellName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(linkshellName)); } } return new SubPacket(true, OPCODE, session.id, data); } } }