require ("global") --[[ Quest Script Name: Sanguine Studies Code: Wld0u4 Id: 1107546 Prereq: Level 28, Any Class, Sanguine Studies completed. ]] -- Sequence Numbers SEQ_000 = 0; -- Kill Amal'jaa Drudges SEQ_001 = 1; -- Talk to Papala. -- Actor Class Ids ENPC_PAPALA = 1001316; BNPC_AMALJAA_DRUDGES = 2106542; -- Quest Markers MRKR_AMALJAA_DRUDGES = 11130301; MRKR_PAPALA = 11130302; -- Counters COUNTER_QUESTITEM = 0; -- Quest Details OBJECTIVE_ITEMID = 11000303; OBJECTIVE_AMOUNT = 6; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_PAPALA, QFLAG_PLATE); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_PAPALA); quest:SetENpc(BNPC_AMALJAA_DRUDGES); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_PAPALA, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_PAPALA and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventPAPALAStart", OBJECTIVE_AMOUNT); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_PAPALA) then callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1", OBJECTIVE_AMOUNT); end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_PAPALA) then callClientFunction(player, "delegateEvent", player, quest, "processEvent_010"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end function onKillBNpc(player, quest, bnpc) if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_AMALJAA_DRUDGES) then local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM); attentionMessage(player, 25226, OBJECTIVE_ITEMID, 1, counterAmount, OBJECTIVE_AMOUNT); -- You obtain (X of Y) if (counterAmount >= OBJECTIVE_AMOUNT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_001); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_QUESTITEM); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_AMALJAA_DRUDGES; elseif (sequence == SEQ_001) then return MRKR_PAPALA; end end