using FFXIVClassic.Common; using FFXIVClassic_World_Server.DataObjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send { class ErrorPacket { public const ushort OPCODE = 0x100A; public const uint PACKET_SIZE = 0x24; public static SubPacket BuildPacket(Session session, uint errorCode) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { try { binWriter.Write((UInt32)errorCode); } catch (Exception) { } } } return new SubPacket(true, OPCODE, 0, data); } } }