require ("global") --[[ Quest Script Name: A Slippery Stone Code: Etc3g3 Id: 110737 Prereq: Level 15, Any Class ]] -- Sequence Numbers SEQ_000 = 0; -- Talk to Lionnellais. SEQ_001 = 1; -- Talk to Hasthwab. -- Actor Class Ids MIOUNNE = 1000230; LIONNELLAIS = 1500055; HASTHWAB = 1001064; -- Quest Markers MRKR_LIONNELLAIS = 11080301; MRKR_HATHWAB = 11080302; -- Quest Misc AIRSHIP_PASS_ITEMID = 11000208; function onStart(player, quest) player:SendGameMessage(GetWorldMaster(), 25117, 0x20, AIRSHIP_PASS_ITEMID); -- You obtain a Airship Pass (GRD-LMS). quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(MIOUNNE, QFLAG_PLATE); end if (sequence == SEQ_000) then quest:SetENpc(LIONNELLAIS, QFLAG_PLATE); quest:SetENpc(MIOUNNE); elseif (sequence == SEQ_001) then quest:SetENpc(HASTHWAB, QFLAG_REWARD); quest:SetENpc(LIONNELLAIS); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == MIOUNNE and not player:HasQuest(quest)) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventMIOUNNEStart"); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; end -- Quest Progress if (seq == SEQ_000) then if (npcClassId == LIONNELLAIS) then callClientFunction(player, "delegateEvent", player, quest, "processEvent_005"); quest:StartSequence(SEQ_001); elseif (npcClassId == MIOUNNE) then callClientFunction(player, "delegateEvent", player, quest, "processEvent_000"); end elseif (seq == SEQ_001) then --Quest Complete if (npcClassId == HASTHWAB) then callClientFunction(player, "delegateEvent", player, quest, "processEvent_010"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); elseif (npcClassId == LIONNELLAIS) then callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_01"); end end quest:UpdateENPCs(); player:EndEvent(); end function getJournalInformation(player, quest) return quest:GetSequence() == SEQ_000 and 1 or 0; end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_LIONNELLAIS; elseif (sequence == SEQ_001) then return MRKR_HATHWAB; end end