function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) if (triggerName == "caution") then worldMaster = getWorldMaster(); player:sendGameMessage(player, worldMaster, 34109, 0x20); elseif (triggerName == "exit") then getWorldManager():DoPlayerMoveInZone(player, 5); end player:endEvent(); end