function onEventStarted(player, npc) defaultSea = getStaticActor("DftSea"); player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil); --player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ --player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD end function onEventUpdate(player, npc) player:endEvent(); end