require("modifiers") require("battleutils") --Forces crit of a single WS action from rear. function onMagicCast(effect, caster, skill) skill.mpCost = skill.mpCost / 2; end; --Having two identical functions seems weird. also don't know if parsimony still activates if resisted or evaded? function onHit(effect, attacker, defender, skill, action, actionContainer) if skill.GetCommandType() == CommandType.Spell then local percent = 0.10; if effect.GetTier() == 2 then percent = 0.35; end --Parsimony returns 10% (35 traited) of damage done rounded up as MP. local mpToReturn = math.ceil(percent * action.amount); attacker.AddMP(mpToReturn); actionContainer.AddMPAbsorbAction(0, 33007, mpToReturn); defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false); end end