using System; using System.IO; using System.Text; namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets { class PartyChatMessagePacket { public uint actorId; public string message; public bool invalidPacket = false; public PartyChatMessagePacket(byte[] data) { using (MemoryStream mem = new MemoryStream(data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try{ actorId = binReader.ReadUInt32(); message = Encoding.ASCII.GetString(binReader.ReadBytes(0x200)).Trim(new [] { '\0' }); } catch (Exception){ invalidPacket = true; } } } } } }