using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.recruitment { class CurrentRecruitmentDetailsPacket { public const ushort OPCODE = 0x01C8; public const uint PACKET_SIZE = 0x218; public static SubPacket BuildPacket(uint sourceActorId, RecruitmentDetails details) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { if (details == null) { return new SubPacket(OPCODE, sourceActorId, data); } binWriter.Write((UInt32)details.purposeId); binWriter.Write((UInt32)details.locationId); binWriter.Write((UInt32)details.subTaskId); binWriter.Write((UInt32)details.timeSinceStart); for (int i = 0; i < 4; i++) { binWriter.Write((UInt32)details.discipleId[i]); binWriter.Write((UInt32)details.classjobId[i]); binWriter.Write((byte)details.minLvl[i]); binWriter.Write((byte)details.maxLvl[i]); binWriter.Write((byte)details.num[i]); binWriter.Write((byte)0); } binWriter.Write(Encoding.ASCII.GetBytes(details.comment), 0, Encoding.ASCII.GetByteCount(details.comment) >= 0x168 ? 0x168 : Encoding.ASCII.GetByteCount(details.comment)); binWriter.Seek(0x1C0, SeekOrigin.Begin); binWriter.Write(Encoding.ASCII.GetBytes(details.recruiterName), 0, Encoding.ASCII.GetByteCount(details.recruiterName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(details.recruiterName)); binWriter.Seek(0x1E0, SeekOrigin.Begin); binWriter.Write((byte)1); } } return new SubPacket(OPCODE, sourceActorId, data); } } }