/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.IO; using Meteor.Common; namespace Meteor.Map.packets.send.social { class FriendStatusPacket { public const ushort OPCODE = 0x01CF; public const uint PACKET_SIZE = 0x686; public static SubPacket BuildPacket(uint sourceActorId, Tuple[] friendStatus) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)0); int max; if (friendStatus != null) { if (friendStatus.Length <= 200) max = friendStatus.Length; else max = 200; } else max = 0; binWriter.Write((UInt32)max); for (int i = 0; i < max; i++) { binWriter.Write((UInt64)friendStatus[i].Item1); binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0)); } } } return new SubPacket(OPCODE, sourceActorId, data); } } }