/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.Collections.Generic; using Meteor.Common; using Meteor.World.Actor.Group.Work; using Meteor.World.Packets.Send.Subpackets.Groups; namespace Meteor.World.DataObjects.Group { class Party : Group { public PartyWork partyGroupWork = new PartyWork(); public List members = new List(); public Party(ulong groupId, uint leaderCharaId) : base(groupId) { partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92); members.Add(leaderCharaId); } public void SetLeaderPlayerRequest(Session requestSession, string name) { SetLeaderPlayerRequest(requestSession, GetIdForName(name)); } public void SetLeaderPlayerRequest(Session requestSession, uint actorId) { if (GetLeader() != requestSession.sessionId) { requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId)); return; } uint newLeader = actorId; if (!members.Contains(actorId)) { requestSession.SendGameMessage(30567, 0x20); return; } else if (newLeader == GetLeader()) { requestSession.SendGameMessage(30559, 0x20, (Object)Server.GetServer().GetNameForId(actorId)); return; } SetLeader(newLeader); SendLeaderWorkToAllMembers(); for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i]); if (session == null) continue; session.SendGameMessage(30429, 0x20, (Object)Server.GetServer().GetNameForId(actorId)); } Server.GetServer().GetWorldManager().SendPartySync(this); } public void KickPlayerRequest(Session requestSession, string name) { KickPlayerRequest(requestSession, GetIdForName(name)); } public void KickPlayerRequest(Session requestSession, uint actorId) { if (GetLeader() != requestSession.sessionId) { requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId)); return; } uint kickedMemberId = actorId; if (!members.Contains(actorId)) { requestSession.SendGameMessage(30575, 0x20); return; } for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i]); if (session == null) continue; if (members[i] == kickedMemberId) session.SendGameMessage(30410, 0x20); else session.SendGameMessage(30428, 0x20, (Object)Server.GetServer().GetNameForId(actorId)); } //All good, remove Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, kickedMemberId); SendGroupPacketsAll(members); Server.GetServer().GetWorldManager().SendPartySync(this); //Set the kicked guy to a new party Session kickedSession = Server.GetServer().GetSession(kickedMemberId); if (kickedSession != null) { Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(kickedMemberId); kickedPlayersNewParty.SendGroupPackets(kickedSession); Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty); kickedPlayersNewParty.SendInitWorkValues(kickedSession); } } public void LeavePlayerRequest(Session requestSession) { uint leaver = requestSession.sessionId; //Check if party contains this person if (!members.Contains(leaver)) { return; } //Send you are leaving messages for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i]); if (session == null) continue; session.SendGameMessage(30431, 0x20, (Object)Server.GetServer().GetNameForId(leaver)); } //All good, remove Server.GetServer().GetWorldManager().GetPartyManager().RemoveFromParty(groupIndex, leaver); SendGroupPacketsAll(members); Server.GetServer().GetWorldManager().SendPartySync(this); //Set the left guy to a new party if (requestSession != null) { Party kickedPlayersNewParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(leaver); kickedPlayersNewParty.SendGroupPackets(requestSession); Server.GetServer().GetWorldManager().SendPartySync(kickedPlayersNewParty); kickedPlayersNewParty.SendInitWorkValues(requestSession); } } public void DisbandPlayerRequest(Session requestSession) { uint disbander = requestSession.sessionId; //Check if leader if (GetLeader() != disbander) { requestSession.SendGameMessage(30428, 0x20, Server.GetServer().GetNameForId(requestSession.sessionId)); return; } Server.GetServer().GetWorldManager().GetPartyManager().DeleteParty(groupIndex); //Send game messages and set new parties for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i]); if (session == null) continue; session.SendGameMessage(30401, 0x20); //Set char to new party Party newParty = Server.GetServer().GetWorldManager().GetPartyManager().CreateParty(members[i]); newParty.SendGroupPackets(session); Server.GetServer().GetWorldManager().SendPartySync(newParty); newParty.SendInitWorkValues(session); } Server.GetServer().GetWorldManager().SendPartySync(this); } public void SendLeaderWorkToAllMembers() { for (int i = 0; i < members.Count; i++) { SynchGroupWorkValuesPacket leaderUpdate = new SynchGroupWorkValuesPacket(groupIndex); leaderUpdate.addProperty(this, "partyGroupWork._globalTemp.owner"); leaderUpdate.setTarget("partyGroupWork/leader"); Session session = Server.GetServer().GetSession(members[i]); if (session == null) continue; else session.clientConnection.QueuePacket(leaderUpdate.buildPacket(session.sessionId)); } } public void SetLeader(uint actorId) { partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92); } public uint GetLeader() { return (uint)(((ulong)partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF); } public uint GetIdForName(string name) { for (int i = 0; i < members.Count; i++) { if (Server.GetServer().GetNameForId(members[i]).Equals(name)) { return members[i]; } } return 0; } public bool IsInParty(uint charaId) { return members.Contains(charaId); } public override void SendInitWorkValues(Session session) { SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex); groupWork.addProperty(this, "partyGroupWork._globalTemp.owner"); groupWork.setTarget("/_init"); SubPacket test = groupWork.buildPacket(session.sessionId); session.clientConnection.QueuePacket(test); test.DebugPrintSubPacket(); } public override int GetMemberCount() { return members.Count; } public override uint GetTypeId() { return Group.PlayerPartyGroup; } public override List BuildMemberList(uint id) { List groupMembers = new List(); groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetServer().GetNameForId(id))); foreach (uint charaId in members) { if (charaId != id) groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetServer().GetNameForId(charaId))); } return groupMembers; } public void OnPlayerJoin(Session inviteeSession) { for (int i = 0; i < members.Count; i++) { Session session = Server.GetServer().GetSession(members[i]); if (session == null) continue; session.SendGameMessage(30427, 0x20, (Object)Server.GetServer().GetNameForId(inviteeSession.sessionId)); } } } }