require("global"); function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) if (triggerName == "caution") then worldMaster = GetWorldMaster(); player:SendGameMessage(player, worldMaster, 34109, 0x20); elseif (triggerName == "exit") then GetWorldManager():DoPlayerMoveInZone(player, 356.09, 3.74, -701.62, -1.4); end player:EndEvent(); end