require("global"); function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, eventType, eventName) if (eventType == ETYPE_PUSH) then if (eventName == "caution") then worldMaster = GetWorldMaster(); player:SendGameMessage(player, worldMaster, 34109, 0x20); elseif (eventName == "exit") then GetWorldManager():DoPlayerMoveInZone(player, 5.36433, 196, 133.656, -2.84938); end end player:EndEvent(); end