text/microsoft-resx 2.0 System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Adds the specified currency to the current player's inventory *Syntax: givecurrency <quantity> givecurrency <type> <quantity> <type> is the specific type of currency desired, defaults to gil if no type specified Adds the specified items to the current player's inventory *Syntax: giveitem <item id> giveitem <item id> <quantity> giveitem <item id> <quantity> <type> <item id> is the item's specific id as defined in the server database <type> is the type as defined in the server database (defaults to standard item if not specified) Adds the specified key item to the current player's inventory *Syntax: givekeyitem <item id> <item id> is the key item's specific id as defined in the server database Use !help(command) for details Available commands: Standard: mypos, music, warp Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones Test: test weather Changes the currently playing background music *Syntax: music <music id> <music id> is the music's specific id as defined in the client Prints out your current location *Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data *Syntax: property <value 1> <value 2> <value 3> *Syntax: property2 <value 1> <value 2> <value 3> Reloads the current item data from the database Reloads the current zone data from the database Removes the specified currency from the current player's inventory *Syntax: removecurrency <quantity> removecurrency <type> <quantity> <type> is the specific type of currency desired, defaults to gil if no type specified Removes the specified items to the current player's inventory *Syntax: removeitem <itemid> removeitem <itemid> <quantity> <item id> is the item's specific id as defined in the server database Removes the specified key item to the current player's inventory *Syntax: removekeyitem <itemid> <item id> is the key item's specific id as defined in the server database Server sends a special packet to the client *Syntax: sendpacket <path to packet> <Path to packet> is the path to the packet, starting in <map server install location>\packet Overrides the currently displayed character equipment in a specific slot *Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot *Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> <w/e/v/c id> are as defined in the client game data Changes the current weather *Syntax: test weather <weather id> <weather id> is the weather's specific id as defined in the client Teleports the player to the specified location *Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name *Syntax: warp <location list> warp <X coordinate> <Y coordinate> <Z coordinate> warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> <location list> is a pre-defined list of locations from the server database <zone id> is the zone's id as defined in the server database <instance> is an instanced copy of the desired zone that's only visible to the current player