require("battleutils") function onHit(effect, attacker, defender, action, actionContainer) if action.commandType == CommandType.AutoAttack then local healPercent = 0.20; if effect.GetTier() == 2 then healPercent = 0.40; end local amount = math.floor((healPercent * action.amount) + 1); attacker.AddHP(amount); actionContainer.AddHPAction(defender.actorId, 30332, amount); end end;