require ("global") --[[ Quest Script Name: Have You Seen My Son Code: Etc1l7 Id: 110640 Prereq: Level 30, Any DoW/DoM ]] -- Sequence Numbers SEQ_000 = 0; -- Talk to Yuyubesu. SEQ_001 = 1; -- Kill Bomb Embers. SEQ_002 = 2; -- Return to Yuyubesu. SEQ_003 = 3; -- Talk to Hildie. -- Actor Class Ids ENPC_IMANIA = 1001567; ENPC_YUYUBESU = 1001166; ENPC_HILDIE = 1000787; BNPC_BOMB_EMBER = 2101609; -- Quest Markers MRKR_YUYUBESU = 11064001; MRKR_HILDIE = 11064002; MRKR_BOMB_AREA = 11064003; -- Counters COUNTER_QUESTITEM = 0; -- Quest Details OBJECTIVE_ITEMID = 11000151; OBJECTIVE_AMOUNT = 8; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_IMANIA, QFLAG_PLATE); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_IMANIA); quest:SetENpc(ENPC_YUYUBESU, QFLAG_PLATE); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_YUYUBESU); quest:SetENpc(BNPC_BOMB_EMBER); elseif (sequence == SEQ_002) then quest:SetENpc(ENPC_YUYUBESU, QFLAG_PLATE); elseif (sequence == SEQ_003) then quest:SetENpc(ENPC_YUYUBESU); quest:SetENpc(ENPC_HILDIE, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_IMANIA and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventImaniaStart"); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_IMANIA) then callClientFunction(player, "delegateEvent", player, quest, "processEventImaniaFree"); elseif (npcClassId == ENPC_YUYUBESU) then callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuStart", 0, OBJECTIVE_AMOUNT); quest:StartSequence(SEQ_001); end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_YUYUBESU) then callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuFree", 0, OBJECTIVE_AMOUNT); end elseif (seq == SEQ_002) then if (npcClassId == ENPC_YUYUBESU) then callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuAfter", 0, OBJECTIVE_AMOUNT); quest:StartSequence(SEQ_003); end elseif (seq == SEQ_003) then if (npcClassId == ENPC_YUYUBESU) then callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuAfterFree"); elseif (npcClassId == ENPC_HILDIE) then callClientFunction(player, "delegateEvent", player, quest, "processEventHildie"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end function onKillBNpc(player, quest, bnpc) if (quest:GetSequence() == SEQ_001 and bnpc == BNPC_BOMB_EMBER) then local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM); attentionMessage(player, 25226, OBJECTIVE_ITEMID, 1, counterAmount, OBJECTIVE_AMOUNT); -- You obtain (X of Y) if (counterAmount >= OBJECTIVE_AMOUNT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_002); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_QUESTITEM), 0, 0, 0, OBJECTIVE_AMOUNT; end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_YUYUBESU; elseif (sequence == SEQ_001) then return MRKR_BOMB_AREA; elseif (sequence == SEQ_002) then return MRKR_YUYUBESU; elseif (sequence == SEQ_003) then return MRKR_HILDIE; end end