/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using System.IO; using System.Text; using Meteor.Common; namespace Meteor.Map.packets.send.actor { class SetActorNamePacket { public const ushort OPCODE = 0x013D; public const uint PACKET_SIZE = 0x48; public static SubPacket BuildPacket(uint sourceActorId, uint displayNameID, string customName) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)displayNameID); if (customName != null && (displayNameID == 0 || displayNameID == 0xFFFFFFFF)) { binWriter.Write(Encoding.ASCII.GetBytes(customName), 0, Encoding.ASCII.GetByteCount(customName) >= 0x20 ? 0x19 : Encoding.ASCII.GetByteCount(customName)); } } } SubPacket packet = new SubPacket(OPCODE, sourceActorId, data); return packet; } } }