/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System.IO; using Meteor.Common; using Meteor.Map.actors.chara; namespace Meteor.Map.packets.send.actor { class SetActorSubStatePacket { public const ushort OPCODE = 0x144; public const uint PACKET_SIZE = 0x28; enum SubStat : int { Breakage = 0x00, // (index goes high to low, bitflags) Chant = 0x01, // [Nibbles: left / right hand = value]) (AKA SubStatObject) Guard = 0x02, // [left / right hand = true] 0,1,2,3) ||| High byte also defines how many bools to use as flags for byte 0x4. Waste = 0x03, // (High Nibble) Mode = 0x04, // ??? Unknown = 0x05, // ??? SubStatMotionPack = 0x06, Unknown2 = 0x07, } public static SubPacket BuildPacket(uint sourceActorId, SubState substate) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((byte)substate.breakage); binWriter.Write((byte)substate.chantId); binWriter.Write((byte)(substate.guard & 0xF)); binWriter.Write((byte)(substate.waste)); binWriter.Write((byte)(substate.mode)); binWriter.Write((byte)0); binWriter.Write((ushort)substate.motionPack); } } return new SubPacket(OPCODE, sourceActorId, data); } } }