using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors.chara.player; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor.inventory; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors.chara.npc { class Retainer : Npc { Player player; public Retainer(string retainerName, ActorClass actorClass, Player player, float posX, float posY, float posZ, float rot) : base(0, actorClass, "myretainer", player.GetZone(), posX, posY, posZ, rot, 0, 0, retainerName) { this.player = player; this.actorName = String.Format("_rtnre{0:x7}", actorId); } public void SendBazaarItems(Player player) { Inventory bazaar = new Inventory(this, 150, (ushort)0); bazaar.AddItem(1000001); bazaar.AddItem(3020517); player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); bazaar.SendFullInventory(player); player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); } public void SendStorageItems(Player player) { Inventory storage = new Inventory(this, 10, Inventory.CURRENCY); storage.AddItem(1000001); storage.AddItem(3020519); player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); storage.SendFullInventory(player); player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); } public void SendHuhItems(Player player) { Inventory storage = new Inventory(this, 20, 7); storage.AddItem(1000003); storage.AddItem(1000016); player.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId)); storage.SendFullInventory(player); player.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); } } }