using FFXIVClassic.Common; using System; using System.IO; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.packets.send.actor.battle { class BattleActionX10Packet { public const ushort OPCODE = 0x013A; public const uint PACKET_SIZE = 0xD8; public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { int max; if (actionList.Length - listOffset <= 10) max = actionList.Length - listOffset; else max = 10; binWriter.Write((UInt32)sourceActorId); binWriter.Write((UInt32)animationId); //Missing... last value is float, string in here as well? binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Write((UInt32)max); //Num actions binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)0x810); //? //binWriter.Seek(0x20, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((UInt32)actionList[listOffset + i].targetId); binWriter.Seek(0x50, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((UInt16)actionList[listOffset + i].amount); binWriter.Seek(0x64, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId); binWriter.Seek(0x78, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((UInt32)actionList[listOffset + i].effectId); binWriter.Seek(0xA0, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((Byte)actionList[listOffset + i].param); binWriter.Seek(0xAA, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((Byte)actionList[listOffset + i].hitNum); listOffset += max; } } return new SubPacket(OPCODE, sourceActorId, data); } public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List actionList, ref int listOffset) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { int max; if (actionList.Count - listOffset <= 10) max = actionList.Count - listOffset; else max = 10; binWriter.Write((UInt32)sourceActorId); binWriter.Write((UInt32)animationId); //Missing... last value is float, string in here as well? binWriter.Seek(0x20, SeekOrigin.Begin); binWriter.Write((UInt32)max); //Num actions binWriter.Write((UInt16)commandId); binWriter.Write((UInt16)0x810); //? //binWriter.Seek(0x20, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((UInt32)actionList[listOffset + i].targetId); binWriter.Seek(0x50, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((UInt16)actionList[listOffset + i].amount); binWriter.Seek(0x64, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId); binWriter.Seek(0x78, SeekOrigin.Begin); for (int i = 0; i < max; i++) { binWriter.Write((UInt32)actionList[listOffset + i].effectId); } binWriter.Seek(0xA0, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((Byte)actionList[listOffset + i].param); binWriter.Seek(0xAA, SeekOrigin.Begin); for (int i = 0; i < max; i++) binWriter.Write((Byte) actionList[listOffset + i].hitNum); listOffset += max; } } return new SubPacket(OPCODE, sourceActorId, data); } } }