using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.actors.chara.npc; using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.actors.chara; using FFXIVClassic_Map_Server.actors.chara.ai; using FFXIVClassic_Map_Server.actors.chara.ai.controllers; using FFXIVClassic_Map_Server.packets.send.actor; namespace FFXIVClassic_Map_Server.Actors { [Flags] enum AggroType { None, Sight, Scent, LowHp, IgnoreLevelDifference } class BattleNpc : Npc { public HateContainer hateContainer; public AggroType aggroType; public BattleNpc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName) : base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName) { this.aiContainer = new AIContainer(this, new BattleNpcController(this), new PathFind(this), new TargetFind(this)); this.currentSubState = SetActorStatePacket.SUB_STATE_MONSTER; //this.currentMainState = SetActorStatePacket.MAIN_STATE_ACTIVE; //charaWork.property[2] = 1; //npcWork.hateType = 1; this.hateContainer = new HateContainer(this); this.allegiance = CharacterTargetingAllegiance.BattleNpcs; } public override void Update(DateTime tick) { // todo: this.statusEffects.Update(tick); } } }