using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor { class DeleteAllActorsPacket { public const ushort OPCODE = 0x0007; public const uint PACKET_SIZE = 0x28; public static SubPacket buildPacket(uint playerActorID) { return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]); } } }