using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorTargetPacket { public const ushort OPCODE = 0x00DB; public const uint PACKET_SIZE = 0x28; public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID) { return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID)); } } }