using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors { class EventList { public List talkEventConditions; public List noticeEventConditions; public List emoteEventConditions; public List pushWithCircleEventConditions; public List pushWithFanEventConditions; public List pushWithBoxEventConditions; public class TalkEventCondition { public byte unknown1; public byte unknown2; public string conditionName; } public class NoticeEventCondition { public byte unknown1; public byte unknown2; public string conditionName; } public class EmoteEventCondition { public byte unknown1; public byte unknown2; public byte emoteId; public string conditionName; } public class PushCircleEventCondition { public byte unknown1; public byte unknown2; public byte unknown4; public byte emoteId; public float radius; public int unknown5; public float unknown6; public string conditionName; } public class PushFanEventCondition { byte unknown1; byte unknown2; byte emoteId; string conditionName; } public class PushBoxEventCondition { byte unknown1; byte unknown2; byte emoteId; string conditionName; } } }