require("global"); require("modifiers"); properties = { permissions = 0, parameters = "sss", description = [[ yolo ]], } local modelIds = { ["titan"] = 2107401, ["ifrit"] = 2207302, ["ifrithotair"] = 2207310, ["nail"] = 2207307, ["garuda"] = 2209501, ["garudahelper"] = 2209516, ["plume"] = 2209502, ["monolith"] = 2209506, ["mog"] = 2210408, ["nael"] = 2210902, ["meteor"] = 2210903, ["cactuar"] = 2200905, ["morbol"] = 2201002, ["drake"] = 2202209, ["ogre"] = 2202502, ["treant"] = 2202801, ["couerl"] = 2203203, ["wyvern"] = 2203801, ["clouddragon"] = 2208101, ["golem"] = 2208901, ["atomos"] = 2111002, ["chimera"] = 2308701, ["salamander"] = 2201302, ["ahriman"] = 2201704, ["rat"] = 9111275, ["bat"] = 2104113, ["chigoe"] = 2105613, ["hedgemole"] = 2105709, ["gnat"] = 2200604, ["bird"] = 2201208, ["puk"] = 2200112, ["angler"] = 2204507, ["snurble"] = 2204403, ["lemur"] = 2200505, ["doe"] = 2200303, ["hippogryph"] = 2200405, ["trap"] = 2202710, ["goat"] = 2102312, ["dodo"] = 9111263, ["imp"] = 2202607, ["spriggan"] = 2290036, ["cyclops"] = 2210701, ["raptor"] = 2200205, ["wolf"] = 2201429, ["fungus"] = 2205907, ["basilisk"] = 2200708, ["bomb"] = 2201611, ["jellyfish"] = 2105415, ["slug"] = 2104205, ["coblyn"] = 2202103, ["ghost"] = 2204317, ["crab"] = 2107613, ["yarzon"] = 2205520, ["elemental"] = 2105104, ["boar"] = 2201505, ["kobold"] = 2206629, ["sylph"] = 2206702, ["ixal"] = 2206434, ["amaljaa"] = 2206502, ["qiqirn"] = 2206304, ["apkallu"] = 2202902, ["goobbue"] = 2103301, ["garlean"] = 2207005, ["flan"] = 2103404, ["swarm"] = 2105304, ["goblin"] = 2210301, ["buffalo"] = 2200802, ["skeleton"] = 2201902, ["zombie"] = 2201807, ["toad"] = 2203107, ["wisp"] = 2209903, ["juggernaut"] = 6000243, ["mammet"] = 6000246, ["lantern"] = 1200329, ["helper"] = 2310605, ["diremite"] = 2101108, ["gong"] = 1200050, } function onTrigger(player, argc, name, width, height, blockCount) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "spawnnpc"; if player and (modelIds[name] != nil) then local pos = player:GetPos(); local x = tonumber(pos[0]); local y = tonumber(pos[1]); local z = tonumber(pos[2]); local rot = tonumber(pos[3]); local zone = pos[4]; local w = tonumber(width) or 0; local h = tonumber(height) or 0; local blocks = tonumber(blockCount) or 0; for b = 0, blocks do for i = 0, w do for j = 0, h do local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true); actor.ChangeNpcAppearance(modelIds[name]); actor.SetMaxHP(5000); actor.SetHP(5000); actor.SetMod(modifiersGlobal.CanBlock, 1); actor.SetMod(modifiersGlobal.AttackRange, 3); actor.SetMod(modifiersGlobal.MovementSpeed, 5); actor.SetMobMod(mobModifiersGlobal.Roams, 1); actor.SetMobMod(mobModifiersGlobal.RoamDelay, 10); actor.charaWork.parameterSave.state_mainSkillLevel = 52; actor.moveState = 3; end; end; x = x + 500 end; return; elseif player and (modelIds[name] == nil) then player:SendMessage(messageID, sender, "That name isn't valid"); else print("I don't even know how you managed this") end return; end;