using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor.events; using FFXIVClassic.Common; using System; using System.Collections.Generic; using FFXIVClassic_Map_Server.actors.area; using System.Reflection; using System.ComponentModel; namespace FFXIVClassic_Map_Server.Actors { class Actor { public uint actorId; public string actorName; public uint displayNameId = 0xFFFFFFFF; public string customDisplayName; public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE; public ushort currentSubState = SetActorStatePacket.SUB_STATE_NONE; public float positionX, positionY, positionZ, rotation; public float oldPositionX, oldPositionY, oldPositionZ, oldRotation; public ushort moveState, oldMoveState; public float[] moveSpeeds = new float[4]; public uint zoneId, zoneId2; public string privateArea; public uint privateAreaType; public Area zone = null; public Area zone2 = null; public bool isZoning = false; public bool spawnedFirstTime = false; public string classPath; public string className; public List classParams; public EventList eventConditions; public Actor(uint actorId) { this.actorId = actorId; } public Actor(uint actorId, string actorName, string className, List classParams) { this.actorId = actorId; this.actorName = actorName; this.className = className; this.classParams = classParams; this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; } public void SetPushCircleRange(string triggerName, float size) { if (eventConditions == null || eventConditions.pushWithCircleEventConditions == null) return; foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) { if (condition.conditionName.Equals(triggerName)) { condition.radius = size; break; } } } public SubPacket CreateAddActorPacket(uint playerActorId, byte val) { return AddActorPacket.BuildPacket(actorId, playerActorId, val); } public SubPacket CreateNamePacket(uint playerActorId) { return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : ""); } public SubPacket CreateSpeedPacket(uint playerActorId) { return SetActorSpeedPacket.BuildPacket(actorId, playerActorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); } public SubPacket CreateSpawnPositonPacket(uint playerActorId, ushort spawnType) { SubPacket spawnPacket; if (!spawnedFirstTime && playerActorId == actorId) spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); else if (playerActorId == actorId) spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); else { if (this is Player) spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); else spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false); } //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); spawnedFirstTime = true; return spawnPacket; } public SubPacket CreateSpawnTeleportPacket(uint playerActorId, ushort spawnType) { SubPacket spawnPacket; spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false); //return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); //spawnPacket.DebugPrintSubPacket(); return spawnPacket; } public SubPacket CreatePositionUpdatePacket(uint playerActorId) { return MoveActorToPositionPacket.BuildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState); } public SubPacket CreateStatePacket(uint playerActorID) { return SetActorStatePacket.BuildPacket(actorId, playerActorID, currentMainState, currentSubState); } public List GetEventConditionPackets(uint playerActorId) { List subpackets = new List(); //Return empty list if (eventConditions == null) return subpackets; if (eventConditions.talkEventConditions != null) { foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.noticeEventConditions != null) { foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) subpackets.Add(SetNoticeEventCondition.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.emoteEventConditions != null) { foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) subpackets.Add(SetEmoteEventCondition.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.pushWithCircleEventConditions != null) { foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.pushWithFanEventConditions != null) { foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) subpackets.Add(SetPushEventConditionWithFan.BuildPacket(playerActorId, actorId, condition)); } if (eventConditions.pushWithBoxEventConditions != null) { foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(playerActorId, actorId, condition)); } return subpackets; } public BasePacket GetSetEventStatusPackets(uint playerActorId) { List subpackets = new List(); //Return empty list if (eventConditions == null) return BasePacket.CreatePacket(subpackets, true, false); if (eventConditions.talkEventConditions != null) { foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName)); } if (eventConditions.noticeEventConditions != null) { foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName)); } if (eventConditions.emoteEventConditions != null) { foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 3, condition.conditionName)); } if (eventConditions.pushWithCircleEventConditions != null) { foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); } if (eventConditions.pushWithFanEventConditions != null) { foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); } if (eventConditions.pushWithBoxEventConditions != null) { foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName)); } return BasePacket.CreatePacket(subpackets, true, false); } public SubPacket CreateIsZoneingPacket(uint playerActorId) { return SetActorIsZoningPacket.BuildPacket(actorId, playerActorId, false); } public virtual SubPacket CreateScriptBindPacket(uint playerActorId) { return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, classParams); } public virtual BasePacket GetSpawnPackets(uint playerActorId) { return GetSpawnPackets(playerActorId, 0x1); } public virtual BasePacket GetSpawnPackets(uint playerActorId, ushort spawnType) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(playerActorId, 8)); subpackets.AddRange(GetEventConditionPackets(playerActorId)); subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType)); subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket(playerActorId)); return BasePacket.CreatePacket(subpackets, true, false); } public virtual BasePacket GetInitPackets(uint playerActorId) { SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); initProperties.AddByte(0xE14B0CA8, 1); initProperties.AddByte(0x2138FD71, 1); initProperties.AddByte(0xFBFBCFB1, 1); initProperties.AddTarget(); return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false); } public override bool Equals(Object obj) { Actor actorObj = obj as Actor; if (actorObj == null) return false; else return actorId == actorObj.actorId; } public string GetName() { return actorName; } public string GetClassName() { return className; } public ushort GetState() { return currentMainState; } public List GetLuaParams() { return classParams; } public void ChangeState(ushort newState) { currentMainState = newState; SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, actorId, newState, currentSubState); SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId, actorId); zone.BroadcastPacketAroundActor(this, ChangeStatePacket); zone.BroadcastPacketAroundActor(this, battleActionPacket); } public void ChangeSpeed(int type, float value) { moveSpeeds[type] = value; SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); } public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive) { moveSpeeds[0] = speedStop; moveSpeeds[1] = speedWalk; moveSpeeds[2] = speedRun; moveSpeeds[3] = speedActive; SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket); } public void Update(double deltaTime) { } public void GenerateActorName(int actorNumber) { //Format Class Name string className = this.className.Replace("Populace", "Ppl") .Replace("Monster", "Mon") .Replace("Crowd", "Crd") .Replace("MapObj", "Map") .Replace("Object", "Obj") .Replace("Retainer", "Rtn") .Replace("Standard", "Std"); className = Char.ToLowerInvariant(className[0]) + className.Substring(1); //Format Zone Name string zoneName = zone.zoneName.Replace("Field", "Fld") .Replace("Dungeon", "Dgn") .Replace("Town", "Twn") .Replace("Battle", "Btl") .Replace("Test", "Tes") .Replace("Event", "Evt") .Replace("Ship", "Shp") .Replace("Office", "Ofc"); if (zone is PrivateArea) { //Check if "normal" zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P"; } zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1); try { className = className.Substring(0, 20 - zoneName.Length); } catch (ArgumentOutOfRangeException e) { } //Convert actor number to base 63 string classNumber = Utils.ToStringBase63(actorNumber); //Get stuff after @ uint zoneId = zone.actorId; uint privLevel = 0; if (zone is PrivateArea) privLevel = ((PrivateArea)zone).GetPrivateAreaType(); actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel); } public bool SetWorkValue(Player player, string name, string uiFunc, object value) { string[] split = name.Split('.'); int arrayIndex = 0; if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork"))) return false; Object parentObj = null; Object curObj = this; for (int i = 0; i < split.Length; i++) { //For arrays if (split[i].Contains("[")) { if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0) return false; arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].LastIndexOf(']') - split[i].LastIndexOf('[') - 1)); split[i] = split[i].Substring(0, split[i].IndexOf('[')); } FieldInfo field = curObj.GetType().GetField(split[i]); if (field == null) return false; if (i == split.Length - 1) parentObj = curObj; curObj = field.GetValue(curObj); if (curObj == null) return false; } if (curObj == null) return false; else { //Array, we actually care whats inside if (curObj.GetType().IsArray) { if (((Array)curObj).Length <= arrayIndex) return false; if (value.GetType() == ((Array)curObj).GetType().GetElementType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(((Array)curObj).GetType().GetElementType())) { if (value.GetType() == ((Array)curObj).GetType().GetElementType()) ((Array)curObj).SetValue(value, arrayIndex); else ((Array)curObj).SetValue(TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType().GetElementType()), arrayIndex); SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); changeProperty.AddProperty(this, name); changeProperty.AddTarget(); SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId); player.playerSession.QueuePacket(subpacket, true, false); subpacket.DebugPrintSubPacket(); return true; } } else { if (value.GetType() == curObj.GetType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(curObj.GetType())) { if (value.GetType() == curObj.GetType()) parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, value); else parentObj.GetType().GetField(split[split.Length-1]).SetValue(parentObj, TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType())); SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); changeProperty.AddProperty(this, name); changeProperty.AddTarget(); SubPacket subpacket = changeProperty.BuildPacket(player.actorId, player.actorId); player.playerSession.QueuePacket(subpacket, true, false); subpacket.DebugPrintSubPacket(); return true; } } return false; } } public List GetPos() { List pos = new List(); pos.Add(positionX); pos.Add(positionY); pos.Add(positionZ); pos.Add(rotation); pos.Add(zoneId); return pos; } public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0) { oldPositionX = positionX; oldPositionY = positionY; oldPositionZ = positionZ; oldRotation = rotation; positionX = x; positionY = y; positionZ = z; rotation = rot; // todo: handle zone? zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState)); } public Area GetZone() { return zone; } public uint GetZoneID() { return zoneId; } } }